Magic

Magic is a stat used to activate magic spells. Most spells either deal damage or increase your stats. One notable exception is Teleport, which warps you back to your Teleport Home but can only be used while not in combat.

It's often referred to as "mp" or "mana".

Magic can presumably be increased to the 32-bit integer limit (2,147,483,647). If one were to hypothetically increase their magic by 1 beyond this point, it would become -2,147,483,647 and increasing it further would count upwards.

Spells
Spells are utilities that assist you in combat or traversing the map. Spells can either be bought from an NPC or shop or found in a chest. The game sometimes refers to finding a spell as finding a "scroll" (ex. "You found the magic Scroll of Drain!")

Spells can be upgraded at shops around the map. These shops have an Aurastone as their logo. All spells (except Teleport and Blessing) can be upgraded up to level 5 with Aurastones. Upgrading a spell to level 2 requires 4 Aurastones, level 3 requires 9 Aurastones, level 4 requires 16 Aurastones, and level 5 requires 25 Aurastones.

Below is a table of all magic spells in Math Quest.

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Tips

 * Blast is currently bugged to deal less damage than normal.
 * When facing an opponent with a high Speed (such as Fire Fiend), use Ice then spam Slow to decrease their Speed to 0.
 * Drain can allow you to access some secret rooms. Simply stand in a pool of water and cast Drain. You can use this map to search for rooms near pools of water that don't seem to have any way of accessing them.
 * It is not recommended to use Double Down or Weak as their relatively high magic cost and effect make using them not worth it.
 * Most enemies you will face by the time you unlock Weak will have 30+ Strength, meaning you'll likely kill them before you can lower their Strength enough to make a difference.
 * A level 2 or higher Heal can be a lifesaver when facing a tough opponent, especially if you can spam it. Some enemies have a special attack (such as Viking's Horn of Fury) which removes a large portion of your Health. It is recommended to use Heal immediately after.
 * Do not use Regen when you need to heal, as it only regenerates up to 5 hp per second.
 * Instead, use Heal. It's much faster and worth it for its Magic cost.
 * Although Refresh has the same rate, since you will likely have much more health then
 * You can use Blast each time you attack to make battles much faster.
 * Blast's damage boost works with the Ring of Death.
 * It is recommended to use Blast instead of Lightning in longer fights as Lightning's high magic cost can quickly deplete your Magic.
 * However, in shorter fights where you have to attack multiple times to defeat your opponent, using high-level Lightning is recommended to end the fight quickly.
 * Use Crush whenever your opponent raises a shield to instantly lower it.
 * Any level of Crush will work.
 * Fire and Drain can bypass a Shield and damage enemies that only take 1 damage per hit, such as Imps.
 * Drain will deal more damage quickly, yet it has a somewhat higher magic cost.
 * Use Blessing when you have about 50 Magic to quickly regain up to about 300 Magic.
 * Enemies in the Garden of Shadowsoul can attack you even if you have Cloud active.
 * This also applies to the Vault of Shadowsoul and Grotto of Mages as well, since they're technically inside the Garden of Shadowsoul.